Mycelium and Home
A planned way for people to keep a personal space and choose how, or whether, it connects to others.
What the names mean
Home is the name for a person’s own game space. Mycelium is the name for a proposed network through which separate Homes could connect. The biological metaphor describes the shape of the design; it does not imply that the software is alive.
The intended experience
A Home would begin as a private place on the player’s computer. A person could keep it private, invite particular people, or make selected parts easier to discover. No one should be expected to publish, participate, or contribute data.
- Private play remains a complete and respected choice.
- An invitation applies only to the people and activity it names.
- Sharing game information is separate from sharing diagnostic information.
- Leaving a connection should not require another person’s permission.
Possible Home styles
Design notes explore several visual starting points: an orbital platform, a small ship, a cathedral, an observatory, a forest, and mixtures of those ideas. These are creative directions, not promises that every style is available in the current build.
What shared learning would mean
Some plans discuss federated learning: a method that combines limited mathematical updates from separate computers instead of collecting everyone’s full source data in one place. This still creates privacy and security risks. It must remain off until a person chooses it, and the implementation must be independently tested before any privacy claim is treated as verified.
What must be decided before release
- Exactly what information can leave a Home.
- Who can receive it and for how long.
- How invitations, blocking, withdrawal, and deletion work.
- How people can inspect and change every relevant setting.
- Which claims have been confirmed by running tests rather than design documents.